Just like most RTS games, your units and environments are presented in a 3-D world. The game's marketing even advertises "High Quality and exceptionally detailed objects for 3D RTS games". I've seen more detailed units in AGE OF EMPIRES or the COMMAND & CONQUER : GENERALS. Try to zoom into your units and your still limited to be an equivalent of about 200ft. Honestly, without clicking on the units themselves, I couldn't make out what kind of units they were. To add insult to injury, namely my units', most of the time my units wouldn't attack, instead they reply "Negative sir" or "I can't do that". My guess is that I had a medic among the units with guns, but even then, the others should've attacked.
This leads me into the game-play and it's interface. Not only is the camera control clunky at best, but it's restricted to a static angle to look down on your troops. 90% of the time I was trying to find the units that were being attacked. Which brings me to another point: your attackers. Apparently, most of the units attacking me had firing ranges outside my army's ranges and the camera's. While trying to position troops, my units were getting run over by MY OWN vehicles. In addition, I couldn't tell the difference between my army and my enemy.
Upon further inspection, I found that WILL OF STEEL is built off the RTS game engine, PERUN























